![]() Though I like the joke, it already feels five years out of date. There’s an elaborate send-up of banks on a fortified street, the Wall Street (wink), requesting gold-laden donkeys from the king’s government. He’s also the chief source of humor and pop culture references, jokes that land about half the time and will seriously date the game as years go by. In addition to dropping subtle hints (“The Unspeakable Evil knew he’d be needing a larger treasury, so he built one”), he’ll also berate me if I’m taking too long to complete an objective. ![]() ![]() I feel like I know a lot about the lore of this world, and that’s mostly thanks to a reactive narrator who talks through most of the game. One thing I didn’t expect is that Dungeons 2 spends a lot of effort pulling off elaborate world-building.
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